5/18/2023 0 Comments Balan wonderworld logoThis becomes much more of a problem later in the game, but we’ll discuss that later on.Įventually, I worked out where to go, but I was left with a sour taste in my mouth from the lack of explanation. So this means each costume only has one particular skill. The game only gives you one button to do everything. However, I was shocked to realize that I couldn’t do anything else. Whereas before I could only jump, I could now do a spin attack in the air. The box contained a Tornado Wolf costume, and when I put it on, I gained a new skill. Eventually, I figured out that I needed to get a key and open the box they were ‘guarding.’ It took me a while to realize they were depictions of one of the costumes you can wear in the level. I thought maybe they were teleporting enemies, because they kept returning when I took a step back. When I got into the levels, I saw characters ahead that I assumed were enemies, but when I got nearer, they disappeared. This would be fine if the gameplay were intuitive, but honestly, it feels clunky from the outset. There’s no tutorial or anything to teach you the controls, so you just learn as you go. After that, it throws you straight into the first level. Unfortunately, that first scene was the last time I felt hopeful about Balan Wonderworld. Still, it’s nice to have a choice of gender and design, as most 3d platformers don’t offer this. It’s frustrating that you can’t customize further, as I wouldn’t say I liked the character’s hairstyle with my skin color. They each have different skin colors and hair, so you have to find the one you like most. The customization screen gives you a choice of 8 preset characters – four boys and four girls. I understand it was a style choice, but it was very unnatural and uncomfortable to look at. The only thing I didn’t like about the animation was that the characters had abnormally large hands and feet. I feel that there should have been an epilepsy warning, and it seems like a dangerous oversight by Square Enix. It was quite trippy, however, and there was lots of flashing imagery. The dialogue was in Japanese, but there were English subtitles. The animation was beautiful, and the characters truly felt alive. It felt cinematic and incredibly high quality, like I was watching a movie. But the star of the show was the opening cutscene. The font on the ‘new game’ screen was easy to read, if a little boring. The music was upbeat and felt almost magical. I was glad to see that there were multiple language options, as I love to see accessibility features like that. The initial moments of the game were deceiving in that the intro got me incredibly excited.
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