5/17/2023 0 Comments Drakensang the dark eye mods![]() I was able to do the one on one cage fights in the opening city of "River of Time" way early just because it's so easy to kill non-boss characters with wounds.Īlso, you don't need to invest in alchemy for your main characters. Only problem is most bosses are wound resistant, which sucks, but I don't remember having much of a problem with this. While your main charlatan/rogue can learn healing spells to use when necessary. Magic sucks in this game except for summons, so having a ranger/elf with a summon is powerful enough to basically give you a fourth character (they don't do lots of damage, but they can take tons of damage). Then get a tank for aggro and that's all you'll ever need. Following this, obviously, only choose the special moves for all character classes that inflict wounds. ![]() Set up your Elf ranger as a ranged fighter as bows also have maximum wound potential. I think maximizing your party for wound potential is the best way to play this game as it means you can cut through most trash mobs pretty quickly by mid game given that 5 wounds equals an instant kill. Just be sure to use the advanced editor at the start to strip him of all his useless skills and only invest in fencing and enough magic to just do buffs and healing. There are a couple special, class specific, rapiers in both games that have great +wound potential (and thus, I think, make up for the magical shortcomings of the class), plus the Charlatan has a bunch of special moves that inflict guaranteed wounds. He has all the necessary buff/healing spells, which is nice, but also fencing. I thought that the Charlatan (half mage/half rogue) is the best class choice. While I don't dislike a good challenge, having to face the same wave of 5-6 Gromm undeads for the 100th time feels really depressing after a while.Ī shorter game, with less filler combat and generic dungeons would have been probably better I'm looking forward to try the River of Time, since everybody here seems to think it's a solid improvement over this game. Filler combat was really the worst part near the end of the game because, in addition to being highly repetitive, it was also quite brutal: I couldn't let my guard down for a moment or leave the battle progress on autopilot without having the party wiped out in no time. So, in the end, my party evolved into half shock troops/half jack of all trades plus an essential summon which was just a cannon fodder. A tank only team is not going to progress past the first half of the game on the other side, pure casters and archers get pounded real easily. I'm still wandering what is the best party. The main story turns out to be the usual EPIC nonsense, so I really had to push me to finish this game a shame because I really enjoyed the first half. I really like the game up to the point i need to visit the dwarves' kingdom (last two chapters).Īfter that, it's just mediocre sidequests and a lot of HARD filler combat (but it's step difficultly probably also has to do with me, still having to learn a lot about The Dark Eye ruleset). I clocked 95 hrs into it (actually, about 80 of actual gameplay considering also that I restarted the game with a different character after chapter 2).
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